Original DocumentsRemarks on the Contract for Building Catterick Bridge
نویسندگان
چکیده
منابع مشابه
Contract Bridge Bidding by Learning
Contract bridge is an example of an incomplete information game for which computers typically do not perform better than expert human bridge players. In particular, the typical bidding decisions of human bridge players are difficult to mimic with a computer program, and thus automatic bridge bidding remains to be a challenging research problem. Currently, the possibility of automatic bidding wi...
متن کاملBuilding a bridge for research.
Open access to publicly funded research information seemed idealistic in 2001, when 34 000 scientists signed the open letter to create a public library of science,1 but it is an idea that is now widely accepted. For example, support for open access is an explicit element within the plan of action produced by the Intergovernmental Working Group on Public Health, Innovation and Intellectual Prope...
متن کاملBuilding up original evidence
American researchers are unfamiliar. Even when Japanese contributions are just as good as those from America, the journals have no choice but to allot their space to the latter. If Japanese researchers want to report their own research overseas in the same fields as ours, then Japanese academic societies will have to publish their own journals in English.” World-famous academic journals in Engl...
متن کاملArtificial Neural Network Architecture for Solving the Double Dummy Bridge Problem in Contract Bridge
Card games are interesting for many reasons besides their connection with gambling. Bridge is being a game of imperfect information, it is a well defined, decision making game. The estimation of the number of tricks to be taken by one pair of bridge players is called Double Dummy Bridge Problem (DDBP). Artificial Neural Networks are Non – Linear mapping structures based on the function of the h...
متن کاملApplying Equivalence Class Methods in Contract Bridge
One of the challenges in analyzing the strategies in contract bridge stems from the fact that it is a Bayesian game with a very large type space, and that players’ action sets depend on their type. This results in a the strategy space being of a size where brute force methods of analysis are not practical. We present a general approach to simplifying this strategy space through the use of equiv...
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ژورنال
عنوان ژورنال: Archaeological Journal
سال: 1850
ISSN: 0066-5983,2373-2288
DOI: 10.1080/00665983.1850.10850792